9.16.2008
Ravencoast Studio Update
I plan on updating this blog regularly with information regarding my new project once It's good enough to be shown. So stay tuned and check out the main site.
11.06.2007
Grave Spirit Review by the Freehare
11.01.2007
Grave Spirit wins "Game of the Year"
Anyway, these awards were held months ago but I didn't follow them closely so wasn't aware of them. Congrats to all the winners and the nominees! Also thanks to everyone that voted for me and enjoyed Grave Spirit. It feels great to be appreciated for my efforts.
3.15.2007
Grave Spirit Guide
The guide is not complete as it doesn't include the location of all the tablets and the gold coins but it has everything covering the main game. And I know you guys want to know more about my new and last project. Very soon...
7.11.2006
Grave Spirit Released!
I want to thank everyone that helped me on this project. Brandon Abley for composing a great soundtrack, DE for helping me with character sprites and animation, Malad for designing the launch website, Kylaar for coding and designing the manual, all the beta testers, and all the people that motivated me to finish this.
I'm very pleased that I've stuck through and completed it. 2.5 yrs is a long time to concentrate on one concept! I'll be taking a break from rpgmaker, I think. See ya guys!
1.22.2006
Grave Spirit Preview
-Original Graphics using Panoramas and Chipsets
-Original Soundtrack by Brandon Abley
-Original Battle and Menu Systems
-Large world featuring long boss battles, exploration and puzzle solving
-Subtle and emotional story

The world of Skull Lands is big, featuring many dark and mysterious locations, from the grotto in the beginning to a large stone fortress by a lake. The areas, though varied, are mostly variations of natural locations. By the end of the game, the player will have crept through a man made cave, climbed up a long stretch, swam beyond a deep lake all the while solving many puzzles and dealing with the four guardians of the land.

Each of the battles in GS will test something different, from slow paced method oriented battles to fast, over the top chases more akin to Fzero. There are only two battle commands, pressing X allows you to swing your stick while holding it down causes you to rush at your enemy with the stick in hand. Using the two in proper coordination will yield success.
